958eddafc06ee81e18c911f84a04426a9d5d3cd2
LMod
Setup
Download modding framework BepInEx
Extract and paste its content into the root of the game. Start the game once to generate necessary files.
For debuging purposes edit BepInEx/config
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true
Download ILSpy for decompiling the game.
Optionaly install UnityExplorer in order to live debug and change variables in runtime.
Adjust in MyFirstMod.csproj lines to point to your game installation.
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
<Publicize>"true"</Publicize>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.dll</HintPath>
<Publicize>"true"</Publicize>
</Reference>
</ItemGroup>
After building put the resulting .dll into BepInEx\plugins and start the game
Languages
C#
100%