57 lines
2.2 KiB
XML
57 lines
2.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- BepInEx Properties -->
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<PropertyGroup>
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<AssemblyName>LMod.MyFirstMod</AssemblyName>
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<Product>MyFirstMod</Product>
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<!-- Change to whatever version you're currently on. -->
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<Version>1.0.0</Version>
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</PropertyGroup>
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<!-- Project Properties -->
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<RootNamespace>MyFirstMod</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<!-- Enable Nullable for better IDE null-checking -->
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<PropertyGroup>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- Set NuGet Sources -->
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<PropertyGroup>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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</PropertyGroup>
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<!-- Embed Debug Symbols for Easier Debugging -->
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<PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>embedded</DebugType>
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<!--
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Trim the project path to prevent players from potentially
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viewing Private Information in stack traces.
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-->
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<PathMap>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./</PathMap>
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</PropertyGroup>
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<!-- Primary Package References -->
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
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<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all"/>
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all"/>
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<PackageReference Include="LethalCompany.GameLibs.Steam" Version="*-*" PrivateAssets="all"/>
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" PrivateAssets="all"/>
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<PackageReference Include="TeamBMX.LobbyCompatibility" Version="1.*" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
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</ItemGroup>
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</Project>
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