# LMod ## Setup Download modding framework [BepInEx](https://github.com/BepInEx/BepInEx) Extract and paste its content into the root of the game. Start the game once to generate necessary files. For debuging purposes edit BepInEx/config ```bash [Logging.Console] ## Enables showing a console for log output. # Setting type: Boolean # Default value: false Enabled = true ``` Download [ILSpy](https://github.com/icsharpcode/ILSpy) for decompiling the game. Optionaly install [UnityExplorer](https://github.com/sinai-dev/UnityExplorer) in order to live debug and change variables in runtime. Adjust in [MyFirstMod.csproj](MyFirstMod/MyFirstMod.csproj) lines to point to your game installation. ```bash ..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll "true" ..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.dll "true" ``` After building put the resulting .dll into BepInEx\plugins and start the game