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README.md
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# LMod
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## Setup
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Download modding framework [BepInEx](https://github.com/BepInEx/BepInEx)
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Extract and paste its content into the root of the game. Start the game once to generate necessary files.
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For debuging purposes edit BepInEx/config
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```bash
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[Logging.Console]
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## Enables showing a console for log output.
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# Setting type: Boolean
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# Default value: false
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Enabled = true
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```
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Download [ILSpy](https://github.com/icsharpcode/ILSpy) for decompiling the game.
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Optionaly install [UnityExplorer](https://github.com/sinai-dev/UnityExplorer) in order to live debug and change variables in runtime.
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Adjust in [MyFirstMod.csproj](MyFirstMod/MyFirstMod.csproj) lines to point to your game installation.
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```bash
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Publicize>"true"</Publicize>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.dll</HintPath>
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<Publicize>"true"</Publicize>
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</Reference>
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</ItemGroup>
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```
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After building put the resulting .dll into BepInEx\plugins and start the game
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